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Ronald G. Bernardo
Multimedia Specialist (ilc.upmin.edu.ph)
University of the Philippines Mindanao


Tuesday, July 22, 2008

Am I an IT professional?

In my line of duty as multimedia specialist and information system analyst of interactive learning center in University of the Philippines Mindanao, Yes I consider myself as an IT professional.

As a multimedia specialist I develop interactive learning objects, perform audio and video editing, design brochures, design electronic newsletters, design UI for websites and applications, also give suggestions on a design and, maintain and develop website. As information system analyst I never stop looking for new technology to enhance education, test, recommend and implement applications, provide resources in seminars and in tutorials, and develop applications to speed up a process. In addition I also perform electronic hardware maintenance including PC hardware and peripherals.

As IT Professional I should never stop learning, gathering information and implement new technology.

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Monday, July 21, 2008

Templates

I will post it soon :)

Template may mean:

  • a stencil, pattern or overlay used in graphic arts (drawing, painting, etc) and sewing to replicate letters, shapes or designs
  • a pre-developed page layout in electronic or paper media used to create new pages from the same design, pattern, or style
  • Form letter, a standard letter in electronic or paper media used many times with details for individual recipients added

Computer science and information technology



http://en.wikipedia.org/

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Developed Interactive Learning Objects

Click image to view


  • Enables the learner to distinguish the functions of transitional tags that show time sequence.


  • Enables the learner to distinguish the functions of transitional tags that show time sequence.

  • Enables the learner to formulate an effective research title and construct an appropriate statement of the research problem.



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Sunday, July 20, 2008

Flash Games

Flame Out GameFlash FodderFlu Birds ShootingGame with Death





Gladiator ArenaGrave 2 GameGunMaster OnslaughtGun Run






www.funny-games.biz

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Newest virus looks like Internet link

In a new and scary twist, a malevolent virus is being disguised to resemble a link to a Web page in an e-mail message.

The "My Party" virus is in an e-mail offer of "new photos from my party." The line at the bottom, "www.myparty.yahoo.com," may look like a link, but don't click on it.

Jimmy Kuo, of McAfee, a division of Network Associates, has feared that someone would use the antiquated DOS file extension ".com" to create a file that looks like a Web link. But he hadn't seen it done until Sunday, when the worm, which originated in Russia, made its first appearance in Canada. "It's sneaky," he says. "It fools the users in a different way than they've been fooled before."

If launched, the virus (strictly speaking, a "worm") sends itself to the contacts in your Microsoft Outlook address book; you're safe if you don't use Microsoft operating systems. It also plants a "Trojan horse" program that can give someone else access to your PC.

Most versions of the virus, which probably infected thousands of PCs, are only active through today. But "I expect to see more viruses like this," Kuo says.

Make sure you keep your virus software up to date; and before you click on a link in an e-mail, make sure it's not actually an attachment, which could be a virus.

mcafee.com

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Online Games

Online games are games played over some form of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.

The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World Of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members.

After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.

Definition

"Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of gameplay."[1] Online games are played over some form of computer network, now typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well.

Early online games

Early networking and timesharing environments often featured games among their most admired features. The PLATO system's game gallery was famous, as was Maze War at Xerox PARC. When personal computers reached the general public in the 1980s, simple multiplayer text-based games, MUDs, were often played on BBS systems using a modem. These games were frequently based on fantasy settings, using rules similar to those in the role-playing game Dungeons & Dragons. Other styles of games, such as chess, Scrabble clones, and other board games, were available. Since continuous connectivity was often expensive as access was frequently charged on a per-minute basis, some games were set up as play-by-email games.

First-person shooter games

Main article: First-person shooter

During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play.

Real-time strategy games

Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games such as Microsoft Age of Empires and Ants!.

Cross-platform online play

As consoles are becoming more like computers, online gameplay is expanding. The first online game console was the Japanese SuperNES, the Super Famicom, which offered an online service with the Satellaview. This service was however offered only in Japan. Once online games started crowding the market, open source networks, such as the Playstation 2, Dreamcast, and Gamecube took advantage of online functionality with its PC game counterpart. Games such as Phantasy star Online have private servers that function on multiple consoles. Dreamcast, PC, Macintosh and GameCube players are able to share one server. Earlier games, like 4x4, Quake III and Need for Speed also have a similar function with consoles able to interact with PC users using the same server. Usually a company like Electronic Arts or Sega runs the servers until it becomes inactive, in which private servers with their own DNS number can function. This form of open source networking has a small advantage over the new generation of Sony and Microsoft consoles which customize their servers to the consumer.

Browser games

Main article: Browser game

As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client. Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly JavaScript, ASP, PHP, and MySQL). More complicated games would contact a web server to allow a multiplayer gaming environment.

The development of web-based graphics technologies such as Flash and Java allowed browser games to become more complex. These games, also known by their related technology as "Flash games" or "Java games", became increasingly popular. Many games originally released in the 1980s, such as Pac-Man and Frogger, were recreated as games that could be played using the Flash plugin on a webpage. Most browser games have limited multiplayer play, often being single player games with a high score list shared amongst all players.

Browser-based pet games are also very popular amongst the younger generation of online gamers. These games range from gigantic games with millions of users, such as Neopets, to smaller and more community-based pet games.

More recent browser-based games use web technologies like AJAX to make more complicated multiplayer interactions possible.

Massively multiplayer online games

Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together. Many different styles of massively multiplayer games are available, such as:

Browser-based MMORPGs

Advances in browser-based technologies have allowed the creation of browser-based MMORPGs, using similar controls as other browser-based games.

Due to current technology limitations, browser-based games cannot bring the same graphical or sound quality that custom-client MMORPGs can. Browser-based MMORPGs tend to be a little cheaper than full-blown MMORPGs.[citation needed]

One type of browser based game that is slowing gaining in popularity is the community oriented MMORPGs. These games are all long running (weeks, months, years) games that have a large element of community interaction through external forums or chat systems. These games have a large community of players who must plan, coordinate and work as a team. These games all involve communities of players called tribes, clans, or alliances, who will plan joint attacks and defenses, trade key objects, and coordinate defenses.[citation needed]

Online game governance

With growing numbers of players, it becomes more difficult to maintain social order in online games due to the large amounts of information and freedom that are given to the players. Even though there are many online rules that are already established, wherever there are people, there are conflicts.

More specifically, the advancement of technology allows online games to imitate the complex ecological, sociological, economical, and political dynamics of real life societies. Unpredictable societal dynamics such as hygiene, safety, and pollution require the society to form some type of organized regulation. Andrew Barry writes, "Regulation is often intended to protect and enhance the health and security of firms, cities and individuals." Like societies in real life, online games can warrant societal complexities and need some type of organized governance. [2]

Popular online games are commonly bound by an End User License Agreement (EULA), which establishes a limited yet definitive social order deemed necessary by the creators of the game. The consequences of breaking the agreement vary according to the contract; however range significantly from warnings to termination, such as in the 3D immersive world Second Life where a breach of contract will append the player warnings, suspension and termination depending on the offense. [3] Enforcing the EULA is difficult, due to high economic costs of human intervention and low returns back to the firm. Only in large scale games is it profitable for the firm to enforce its EULA.

Edward Castronova writes that "there are issues of ownership and governance that wrinkle the affairs of state significantly." [4] He has divided the online governance into "good governance" and "strange governance". Whereas people actually want to have governance but strangely, democracy still cannot be found in synthetic world. Castronova also mentions that synthetic world is a good test bed for government and management.

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Information Technology (info)

Information Technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.

Today, the term information technology has ballooned to encompass many aspects of computing and technology, and the term is more recognizable than ever before. The information technology umbrella can be quite large, covering many fields. IT professionals perform a variety of duties that range from installing applications to designing complex computer networks and information databases. A few of the duties that IT professionals perform may include data management, networking, engineering computer hardware, database and software design, as well as the management and administration of entire systems. When computer and communications technologies are combined, the result is information technology, or "infotech". Information Technology (IT) is a general term that describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information. Presumably, when speaking of Information Technology (IT) as a whole, it is noted that the use of computers and information are associated.

From Wikipedia, the free encyclopedia

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